EduFunGame produces high-engagement computer and smartphone games that embed serious educational content beneath entertaining and competitive gameplay experiences.
Our core business is developing short-form educational games capable of running as websites, PWAs, Android apps, and (later) iOS apps.
Beyond our owned game catalog, EduFunGame also provides B2B white-label publishing services which allow schools, ed-tech firms, and corporations to quickly convert HTML prototypes into branded games or smartphone apps.
Global gaming revenue exceeded $200B+ in 2024. The education technology market exceeded $124B in 2024 and is on track to surpass $348B by 2030. EduFunGame operates at the intersection of these two hyper-growth sectors.
Fiscal Year | Licensing Revenue | White-Label Services | Total Revenue |
---|---|---|---|
Year 1 | $45,000 | $22,500 | $67,500 |
Year 2 | $160,000 | $75,000 | $235,000 |
Year 3 | $370,000 | $180,000 | $550,000 |