EduFunGame

Executive Summary

EduFunGame produces high-engagement computer and smartphone games that embed serious educational content beneath entertaining and competitive gameplay experiences.

Primary Product: Educational Games

Our core business is developing short-form educational games capable of running as websites, PWAs, Android apps, and (later) iOS apps.

Secondary Revenue Line: Fast-Deploy Publishing Services

Beyond our owned game catalog, EduFunGame also provides B2B white-label publishing services which allow schools, ed-tech firms, and corporations to quickly convert HTML prototypes into branded games or smartphone apps.

Market Size

Global gaming revenue exceeded $200B+ in 2024. The education technology market exceeded $124B in 2024 and is on track to surpass $348B by 2030. EduFunGame operates at the intersection of these two hyper-growth sectors.

Revenue Model

Projections (Y1–Y3)

Fiscal Year Licensing Revenue White-Label Services Total Revenue
Year 1 $45,000 $22,500 $67,500
Year 2 $160,000 $75,000 $235,000
Year 3 $370,000 $180,000 $550,000